An Eclectic Approach
by PD Dr. Martina Claus-Bachmann
3, 4, 5,
6, 7, 8,
9, 10, 11)
Overview CyberArt in virtual environments
My personal approach on the topic
CyberArt is since 10 years my work as a curator, gallerist and artist
in the virtual environment of Second Life and the so called OS-Grid,
which is a free open source 3D-environment and very similar to Second
Life with the difference that it is not costly as Second Life is. Another
advantage of this OpenSource grid is, that you can establish a so called
sim, a land-simulation on your own harddisk at home, if you have enough
space on it. The source-code is downloadable from the specific =>
Being aware, that there are other
approaches to cyber art I will concentrate in the following on my experiences
with => the virtual 3D-world
of Second Life.
I started in 2007 and at that time the grid was already online since 4
years, starting from USA/California all over the world.
Since my childhood I had continuously
some real world art-projects running without a professional ambition,
which was in my case music and language, but art has been always a natural
part of my life.
At the same time I am a computer enthusiast since the first hour and I
still have my Atari ST from the 1990ies and have upgraded my equipment
continuously according to the development of the personal computer.
I have understood immediately when entering the 3D-world of Second
Life, that it could fullfil most of my needs and wishes as a person
interested and involved in arts.
It needs some time to become familiar with all the tools this world offers
for creativity. It needs also some time to understand the rules of this
world and the people, who are behind the agents of the real life person,
the so called avatars. And not everbody tends to become creative in this
world; there are many, who only want to chat and to overcome their loneliness
or who like to perceive only what others are creating.
But if you use it in an active artistic way, it can be of much interest
for you and bring you lot of pleasure and satisfaction.